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06/25/18 - 12:33PM
Revamp Update #2: Units and Buildings









Dear generals,

while we are busy working on the new rendering engine for S1914 as well as the restyled user interface we would like to share some sneak peeks at how units and buildings will look like after the revamp.

In our latest revamp update we reflected on how the UI has changed over the years - but the map and units have remained unchanged for a very long time. While the stylized and simplistic design has become something like a trademark for Supremacy 1914, we still feel that it does not tap the full potential of HTML5 games today. With the upcoming revamp we will reintroduce the World War I theme to the in-game view on an unprecedented scale.

The current S1914 map is deliberately low on details and units are reduced to 2D sprites of only 20-30 pixels width. While this design choice for sure had its merits - it gives a good overview about the map and invokes a ‘board game-like’ feeling - we think that it is time to breathe some life into the in-game assets. The revamped map view will feature richly-detailed unit sprites which will scale nicely with the different zoom levels made possible through WebGL. Unit and building tooltips will include beautiful renders of 3D models of your favorite tanks, aircraft or military facilities.



By bringing this level of detail to the map itself we hope to make gameplay itself more engaging and immersive. At the same time we want to improve the handling and administration of buildings in your own provinces: We will remove the province view and make buildings directly accessible in the province bar on the bottom of the screen - as well as in the expandable province administration on the right, of course. This will also fix the problem of accidentally opening the province view when trying to select an army in the province center.



We will continue to share further updates on the work in progress and are looking forward to your feedback on the forum.

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