Morale is one of the most important factors in Supremacy 1914, because it influences all aspects of the game: The well-being of the provinces, the strengths of your troops, and the production of resources. At the same time the morale itself is influenced by many factors: The upgrading of your provinces, the supply with resources, and the waging of wars.

The morale also factors into the calculation of the points for the index of power and thus can decide about victory or defeat. You can find the exact calculation formula here.


In this article you will get a more in-depth look at the influences and interrelations of the morale.


  • Provinces
  • Influences
  • Where can I see the Morale of my provinces?
  • Revolts
  • Capital
  • Provinces at War
  • Units
  • Influences
  • Mechanical Units
  • Combining Units
  • Resources
  • Espionage



The morale of a province is based on many factors. They all add or subtract something from a hypothetical target morale. Every day the target morale will be recalculated and the actual morale slowly approaches the calculated value.



  • Availability of Resources: Your citizens need certain goods to be efficient members of their society. Make sure to always meet the basic demands.
  • Distance to the Capital: As the ruler you are depending on people to follow your orders. With increasing distance to the capital, the productivity of a province will decline. Should your nation not have a capital at all, your empire is bound to descend into chaos. You can prevent this by building a new capital in another province (Beware: There can only be one capital). Otherwise the morale can drop very low (depending on other influences like resource supply, upgrades, etc.)
  • Province Upgrades: These upgrades can increase the productivity of a province but will also improve its citizens' morale. A little systematic building can have a big influence on the morale: Fortresses raise the morale by 5% with each level, factories by 2.5% with each level, a harbour or a railway raise the morale by 10% each.
  • War Weariness: Nobody likes war - even when fought for a „just cause". Being at war with too many countries may make your citizens lose confidence. This effect reduces the target morale by 5 for each enemy.
  • Morale of neighboring provinces: A revolutionist mood can spread across province borders, including those of neighboring countries.
  • Enemy Armies: If enemy armies are stationed in one of your provinces they will have a negative effect on the people's morale. Your own armies, however, do NOT increase your people's morale.



Where can I see the Morale of my provinces?

  • The Economic Map provides an overview of the morale in your provinces. When you start a new game, you will likely see that all your provinces are colored yellow (okay, but improvable) in the economic view. Soon they will become greener (having a good morale). However, certain factors can decrease the morale which will lead to them turning orange or red.
  • The same colors can also be found in the Province Administration window, in which the province names are highlighted in the corresponding color.
  • In the short information that appears when you select a province in the Economic Map or when you hover the cursor over a city in the Strategic Map, you can see the morale in percent and a bar representing that number showing the contentment of your citizens.
  • In the 3D Province View you can also find the „Province information" window showing you more detailed information about the morale trend and the current influences on your morale, among other things the distance to the capital.
  • The depiction of the buildings in the 3D view also represents the province's morale. If it decreases more and more buildings will start to burn. If the morale drops below 33% you will even see a revolting crowd.



The Diplomacy window gives you an overview over the morale of all players. After selecting a nation on the left, you can see the average morale in the details on the right.




In provinces with a low morale people will rise up against you. Newly conquered provinces (25%) will also rebel at first. Revolts are symbolized by a fist icon in the Economic view and the province administration window.

In a revolt some of your troops might get killed and if the garrison in the province is very small you risk losing the province to one of your neighboring countries. Countries that are at war with you most likely won't receive the province, but a country's average morale plays a major role in the decision where it might go.

You can prevent your province from defecting by stationing a bigger number of troops in the province or by building upgrades. You can see the likelihood of a revolt in the province details.

Another way of preventing a revolt is a Propaganda Campaign, increasing the morale by 5% for every 500 Goldmark spent. The revolt ends as soon as the morale rises above 33%.


Beware: The effects (except the Propaganda Campaign) aren't visible immediately, because the morale is only calculated at day change.




The capital is of the utmost importance for the morale of your whole nation so you should make sure that it is not too far away from your most distant provinces and if necessary move it closer to the center of your nation. To rule a larger territory more efficiently, though, you have to improve its infrastructure by building railroads and harbours. This reduces the travel time to the capital. Allying with someone can also reduce the travel time because units move faster on the territory of countries that have granted you "Right-of-Way" or "Shared Map".


Conquering a capital has the following consequences:

  • The conquering nation receives a morale boost of 10% in all of its provinces as well as half the enemy's money and that day's production of resources in that province.
  • The conquered nation will lose 20% morale in all its provinces and the target morale will be lowered by 40%.



Provinces at War

If you conquer a province you will receive the day's production of resources and part of the tax revenue. The morale is very low at first (25%), because until recently it used to be a battle field and now the people rebel against their new occupant.

After that there is still the chance to regain the lost province. If the province was at 80% morale or more under the old ruler, it will automatically jump to 75% after being recaptured, because the people will be happy to be back with their popular leader. This is only true, though, if the province in the meantime didn't reach 80% or higher morale under the new leader. In that case people would have been happy and would revolt again when captured.





The attack strength of your infantry depends on the mobilization (supply with oil) and their morale. A unit's morale is visible as a little bar below the unit icon when hovering your mouse over it and can also be viewed in the army information window if the unit is selected. This window also shows the total strength of a unit which is composed of basic strength, morale, and mobilization.




The morale of infantry units depends on multiple factors:

  • The starting morale of a unit is the morale of the province it was recruited in.
  • Supply with grain (20 tons per day per unit): If this isn't ensured, the morale will gradually decrease.
  • Location: The morale of all units converges toward the morale of the province it is stationed in. If the province has a low morale, the unit's morale will steadily decrease. If the province has a high morale, it will rise. On enemy territory it will decrease and on allied territory it will also decrease but much slower. The sea has a neutral morale of 50% and the longer units are stationed there, the more their morale will approach these 50%.
  • Fighting: For every victory over an enemy army your own troops will receive a morale boost, for every lost unit, they will lose morale.



Mechanical Units

Unlike infantry, mechanical units (artillery, tank, railgun, battleship, airplane, submarine, and balloon) don't have a morale but a "condition". The condition describes how much damage the unit has suffered. The stronger a unit is, the harder it is to destroy. The condition does not have any impact on the attack strength. It regenerates automatically on your own or allied territory and in case of battleships on the sea.



Combining Units

If two or more infantry units are combined into one bigger army, their morale level will be the average morale of all original armies. If infantry units are combined with mechanical units, their total condition will be the average value of condition and morale.






Resources are produced and consumed constantly. The following resources are required:


  • 800 tons of each nutrition, materials, and energy per day and province. If this demand is not satisfied, the morale in the whole country will drop, especially in the outskirts of your nation that are furthest from the capital. This effect is most serious with nutrition shortage.
  • 20 tons of grain per infantry unit. If this demand is not satisfied, the morale of all units will drop.
  • 1000 tons of grain per day and level for each barracks. If this demand is not satisfied, the barracks will lose its effect and recruiting won't be accelerated anymore.
  • 500 tons of coal per day for each railway. If this demand is not satisfied, the railroad will be deactivated.


So with every recruited unit and every upgrade built you should watch your resource consumption in order to be able to supply the basic amounts to your people.

In return the morale of a province is responsible for how much of the local resource is being produced. If the morale is low, the province will only produce a fraction of the possible amount.


A single resource province (one resource symbol) with at least 90% morale produces 3150 tons per day, a double resource province (two resource symbols) with at least 90% morale produces 6300 tons per day. If the morale drops below that, these numbers will decrease continually and when they reach 30% they will only be half of what is possible.

Again, Propaganda Campaigns and building upgrades have a positive effect on the morale and thus the production. Railways (33%), harbours (25%), and factories (8% per level) will also boost the production itself.






Should the morale in your province drop for inexplicable reasons, an enemy economic spy could be the reason. They have two ways of decreasing your morale: On the one hand they can decrease your morale directly. On the other hand they can sabotage your resource production and by doing so contribute to a decrease in morale if it leads to a shortage in one of your resource categories.

By spending 2,000 Goldmark a master spy can also be assigned one of those missions. He will execute the mission immediately and destroy part of the resource production or decrease the morale by 10%.



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